

The game revolves around harvesting Food and other raw materials and manufacturing and trading goods. Subsequently, the new world is discovered, land exploration may start, the natives are met, a coastal colony is built, colonists begin to change the land to be more productive, the ship is sent back to Europe to collect more colonists and maybe horses, Trade goods, and/or weapons, superfluous items are sold (either in Europe or by haggling with the natives), and the exploration of the world begins in earnest. The journey begins with two units traveling on a ship as the ship moves westward into the unknown, the map is revealed. The player is asked to select one of the four world powers ( England, France, The Netherlands, or Spain). The Colonization experience begins in 1492. Both games pit the player as a godlike leader of an embattled civilization, the objective being to gain supremacy over rival civilizations, primarily through military means and discovery, transformation, and utilization of the land. This is only possible if you have enough inhabitants of the colony on the rebel side.Colonization has many similarities to Sid Meier's previous title, Sid Meier's Civilization. The goal of the game is to achieve independence from your home country, which the Struggle for Independence can achieve. The more inhabitants of the colonies are on the side of the rebels, the higher the efficiency of production, that is, we produce everything in much larger quantities. Through these bells, the Inhabitants of your colonies gradually begin to Buriti against your home European country and lean to the side of the Rebels, which brings you an increase in production. In my opinion, the most important element of the game is the creation of bell freedom, the so-called "Liberty Bells". Your allies, but also rivals of the SO, other conquerors from Europe, who are also like you claim the NEW land. However, if you exploit them, I will repay you for attacking your colonies. Very important are the SO's good relations with the indigenous population, which I bring you gifts and at the same time I can trade with them. At the beginning, I can set the difficulty of the game and choose one of the four countries (England, the Netherlands, Spain and France) whose Interests you will promote in the New World. The game is processed very precisely for its time and the author included, in addition to great gameplay, also information about individual historical figures and events from the time of the colonization of America. America by Italian sailors in the Spanish service of Christopher Columbus, until the individual colonies emerged from the domination of European colonizers. An excellent strategy game by the creators of Sid Meier called Colonization captures the period since 1492, when the discovery of the "New World", respectively.
